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Glossary

Scavenger hunt terms, defined.

The words that get used interchangeably and should not be.

A to Z

16 terms worth knowing.

Scavenger hunt
A game where players work from a list of things to find, do or photograph. Tasks are usually independent of each other, so players can tackle them in any order and a stuck team is never fully blocked.
Treasure hunt
A linear chain of clues where each one leads to the next and the last leads to a single destination or prize. More dramatic than a scavenger hunt, but a team that cannot solve a clue stops entirely.
Clue
A prompt pointing at something in the real world without naming it. A good clue is solvable from where the player is standing and meaningless from anywhere else.
Nudge
A small piece of help that narrows the search without giving the answer — telling someone to look up, or that they have already walked past it.
Stop
One location on a hunt route, and the task attached to it. A two-hour walking hunt typically has ten to twelve.
Photo challenge
A task completed by submitting a photograph rather than an answer. Photo challenges replaced object collection in most modern hunts, because they do not require anyone to take things that are not theirs.
Leaderboard
The running scoreboard across teams playing the same hunt. Used both to settle the result and to keep teams moving.
Check-in
Confirming a player is physically at a stop, usually by GPS. Check-ins are what stop a team from answering everything from a bar.
Ghost sign
Faded paint advertising a business on the side of a building, often decades after that business closed. A staple of downtown hunts because they survive above modern shopfronts.
Historical marker
A plaque installed by a state or local body recording an event or building. Dense with dates and names, which makes them useful clue material.
Geocaching
A worldwide hobby where participants use GPS coordinates to find containers hidden by other participants. Ongoing and self-directed rather than an organised event.
Escape room
An indoor, timed puzzle experience in a single physical space, usually an hour and usually capped around eight players.
Self-guided tour
A route you follow at your own pace without a guide, typically using a phone. A scavenger hunt is a self-guided tour with a game attached.
Walkable core
The part of a downtown where the interesting things are close enough together to cover on foot. Most city hunts stay inside it deliberately.
Voucher
A pre-paid code bought through a marketplace such as Groupon and exchanged with the operator later. The marketplace takes the payment, which is why refunds go back through them.
Redemption code
The code an operator enters to mark a voucher used. On a Groupon voucher this is printed beneath the barcode, and it is not the same as the longer voucher number above it.